Tuesday, August 6, 2019
Current Issues in Visual Arts Education Essay Example for Free
Current Issues in Visual Arts Education Essay Reading has always been a part of my life. So do playing. Play in the sense of enjoying our life. What I hate most is formality, a life exist without freedom. Then I combined these two interests into one, to study about something fun, and can benefit others too. The study of literature has consumed most of my waking moments. Of course, I have done other things, but the more I have explored the more connections I see between the written page and the world in which I live in. How I realize I am the same with others, too. I think I am master enough naming and knowing the Malay traditional games that exist till now, but I am wrong. The daily games like ram-ram rip, rangkai-rangkai periuk, da da ko, cak lerang benang emas, tebang-tebang tebuk, ting-ting gula batu is already alien to me while I am searching the literature. However, the more I learn, the more I realize what I do not know. Actually, my thesis writing was under supervision of one kind-hearted professor of my school, which was under Research Methodology subject that I took last semester. She really influenced me in guiding the do and donââ¬â¢t in thesis writing. Her positive comments often play in my minds and always keep me awake. It is such a reflection to me. Although reflections are difficult to look into because we see what was lacking and what was missing, but I always feel relieved and more focused after seeking her advises. On the other hand, nothing could be more valuable. I have constructed this paper to reflect a dynamic process in writing my thesis. That is when I write a paper, it is not necessary I should be sitting in front of my computer, but rather I have to jot down what are appears in my mind on a piece of paper, otherwise it should left undone anywhere it could be. Hence, looking back at saved articles and references has often inspired me to expand upon an idea in completing the thesis writing. Thus, I have included list of articles for references, followed by the more polished works that have grown out them, with minimal faultlessly. I hope so. Statement of Research Problem and Research Objectives The reason why I as a researcher, trying to dig the problem of Malay traditional games because I realize that these games has been disappearing in our Malaysian community. As we know, Malaysianââ¬â¢s strong sense of community is reflected in many of their traditional games and pastimes. With the multicultural Malaysia, the traditional games especially among the Malays developed over a period of many centuries in the wake of important cultural influences. Some of the oldest surviving Malay traditional games like the real congkak and wau bulan still exist, but it is hardly to find one while newly developed games consoles explore brand new gaming style nowadays. Consciously or not, by the 80th era the existence of Malay traditional games is already faded out . For some concerns, traditional game augmentation aims at adding new value and playful features to a traditional game with keeping its original looks-and feel (Yamabe, Iwata, Shichinohe, and Nakajima) is the best way to keep the originality from disappear especially from the eyes of the new generation. I still remember my lists of childhoodââ¬â¢s games. But have we ever thought that our children ever experience sitting in a circle on a wooden hut near paddy field to play batu seremban? Do they manage to collect every players shoe to build a cone-like shoe pyramid while playing tuju kasut? Or hiding under a huge tree near the bushes and get bitten by army of ants while playing aci sembunyi or hide and seek? Children are missing out of the benefits of traditional games that their parents and grandparents played in their childhood (Casbergue and Kieff ). More children are engaged in solitary games such as computer games, portable play station and other high-tech portable devices such as iPad. With the changes of time, many of the traditional games cherished by generations have their own history. Sometimes we are not even care where does it come from, including me. If I am not the researcher of this study, I think I donââ¬â¢t even bother about the history of congkak. The game of congkak, for example, is a mancala game of Malay origin where the oldest mancala game boards were found in a ruined fort of Roman Egypt and date back to the 4th century AD. There are frequent references to the game of marbles in Roman literature; precursors to modern-day marbles, spheres or flint, stone or baked clay have been found in archaeological sites around the world. Another popular traditional games, playing kites or ââ¬Ëwauââ¬â¢ is believed to have been derived from the Arabic letter ââ¬Ëwauââ¬â¢, because the shape of the wings resemble the outline of that particular Arabic letter. Of course as we played the traditional games, we were totally unaware of their long traditions. Especially for young children, they were simply having fun the same with generations before us without noticing the important part of inner value; preserving the games for the future. Traditional games are very significant in Malay cultural heritage. When we talk about something traditionally, at the same time it will reflect the culture. They reflect the ingenuity and resourcefulness of Malay forefathers in creating their own games by using inexpensive materials for their pastimes and recreations. These indigenous games are fun, and developing strong social skills among children. Lack of exposures from early ages of the children will affects the identity and originality of the traditional games. Nevertheless, future generation have no chances to explore the games if most of these traditional games faded out. According to (Akbari, Abdoli and Shafizadeh, pg. 123-129), traditional games have humanity and cultural values, beliefs translate by these from one lineage to other. These games were forgotten as a result of industrialization in recent years. As the thesis writing is upon completion of masters degree in education field, I tried to look at the issue from the angle of Malaysian education system. The implementation of traditional games into the syllabus is still lacking except for the Physical and Health Education subject specifically in primary schools. Furthermore, only a small part being inserted into the Preschool Curriculum under the thematic subject, Tunjang Kesihatan dan Kecergasan. These games, although simple, have cultural and social value and encourage children to exercise their ingenuity, especially in fostering team spirit in school and in the neighborhood. Three years back, I was a preschool teacher in my school. While doing this thesis, it jogs my memory when teaching the kids. Seriously, they were very excited at that time when I asked them to play galah panjang and baling getah. And as usual, they were asking me to play the same games the next day. Another interesting experience to share was during teacherââ¬â¢s day celebration in 2012. Both teachers and students were requested to compete in galah panjang games at that day. The best part was female need to wear kain batik while the male will wear kain pelekat. Everyone was having so much fun. Thus, I came out with the idea in order to preserving the true identity of Malay traditional games towards the students. I hereby conducted a case study research to implement the effects of applying Malay traditional games in the classroom for a group selection of primary school students. The application of these games wills actually results into the cognitive skills and the learning styles of students, also in teaching and learning environment in the classroom. As a result, I make the case that educational games can impact in the developing world. Significance and Limitation of the Study I am not suggesting that these games should replace existing explicit teaching strategies or supplant instructional time. My concerns are to improvise the teaching and learning style in our education by applying a new fun and interesting method while learning. The children are most likely to have peer interactions without teachers input by learning about the culture of childhood from their peers, not their parents or teachers. According to (Casbergue and Kieff), making traditional games available in the classroom could give children the opportunity to develop intellectual and physical skills within a supportive environment. An important void in the existing research literature would also be filled. This fact alone makes this research very significant. In addition, we have to remember that social skills are culturally based. Therefore, it is important for teachers to understand and be sensitive to the culturally based behaviors of students and use a variety of activities to foster acceptance of individual differences. They also can show students how to play ethnic games and encourage students to play in groups (Church, Gottschalk and Leddy). The study will then shows the importance of preserving the original identity of Malay traditional games from faded out. One of the goals of this both quantitative and qualitative research is to study the process of playing Malay traditional games and number of repetition within a certain period. I know that is important to note that the name and process may vary from one practices to another, as many version of games rules and how-to-play version, which could not be controlled by me. Sometimes, it may create confusedness among players. Brief Review on Malay Traditional Games People may see that traditional game is a simple thing, but actually traditional games are valuable elements of a culture. Their inventions show how creative the humans are, a combination with high imagination. It is such a precious heritage to be preserved and imply with the history of its creation. Furthermore, it is hard to find the true inventors of the games and how it is evolved. I have never thought who are the one created konda-kondi, tuju kasut and dam aji. This kind of heritage is a basis where a human group funds its identity, its projects for the future, its memory, its history, its fears, its desires. When people lose this untouchable, fragile fragment of their culture, then they will lose their reason for living, their past and their future (Civallero). Traditional games are a sort of intangible cultural heritage with its richness of Malay cultural values and ethics. Normally, the original version of traditional games had been manipulated by the oral from one to another. This effects the exaggeration of the true identity of traditional games itself. Traditional Malay games usually require craft skills and manual dexterity and can be traced their origins since the days of Melaka Sultanate. Sepak raga and kite flying are among traditional games that were mentioned in the Malay Annals being played by nobilities and royalties of the Malay Sultanate (Ooi). I think we should discuss on few numbers of existing Malay traditional games surround us. Firstly is ââ¬ËDam Impitââ¬â¢. The purpose of this game is for players to test their expertise and brains to collect as many as opponentââ¬â¢s dam and getting close to opponent side of the damââ¬â¢s table. Playing Dam Impit helps the player to sharpen their thinking skills, capable to develop their patience and discipline among the players (Nasarah and Nasarah). Children can play this game on free time. Adults also make this game as their spare time hobby. Secondly is Cuit Bintik. It is a very fun game to play. In certain places they call this game as Orang Ganjil Kena Cuit. The rules of the game is whoever had been touched by others at certain part of the body need to become the ââ¬Ëtoucherââ¬â¢ while holding their particular part of body and chasing for the next victim (Nasarah and Nasarah). According to (Nasarah and Nasarah ), Jarum Mas is one type of recreational game, not in a form of competition. Players can enjoy the game with one of the main character in the game as the ghost or ââ¬Ëhantuââ¬â¢. The role of ââ¬Ëhantuââ¬â¢ is to look after the treasures in the drawn circle. Player who had been caught by ââ¬Ëhantuââ¬â¢ will become the next ââ¬Ëhantuââ¬â¢ and the game will be repeated over again. For me, this one is a very interesting game to play. The game represents the culture of sending kuih to neighbors that has always been a practice to Malay people since a very long time ago. Traditionally, the kuih was made by the mother or the family members during Ramadhan or fasting month for break fast. In the research by (Nasarah and Nasarah), there is a game called ââ¬Ëhantar kuihââ¬â¢ , often play by the boys at night of the fasting month. The game is plays for the whole month, consisting two groups A and B. The group will send the kuih secretly with name taken and wrote in a piece of paper. Whoever had been caught by the opponent will lose. By the end of the month, all players will forgive one another during Hari Raya. This kind of game test the level of childrenââ¬â¢s speed from chasing by other players and how to avoid themselves from been caught by enemies. (Nasarah Nasarah) said players who had been touched by the chaser need to sit squat until just one player left. The sitting playing is considered as died, and the only one player left will be the winner. The Malays also have a variant of Mancala board games known as Congkak Lubang Sepuluh or Congkak Lubang Dua Puluh. The game is played by moving stones, marbles, beads or shells around a wooden board consisting of twelve or more holes. At my time, my friends and me often play using marbles. Traditionally, (Nasarah Nasarah) said the real ambience to play congkak is on the ground with players wearing sarungs. The function of wearing sarungs are much easier for the players to collect marbles to put in Rumah Ibu. Rumah Ibu is the two big holes dig on the ground with optional numbers of Lubang Rumah Anak. I ever had this kind of experiences during my childhood. The ambience playing under our wooden house was really incredible and amazing. At this time, I donââ¬â¢t know that congkak has a different name too. Historically, mancala or congkak is acknowledged as the oldest game in the world, with variety versions of playing rules depending on the culture of the player. Its origin is traced from Ancient Egypt. As the game dispersed around the globe, every culture has invented its own variation including the Malays. It is common to assume that digital games are something of a new phenomenon. In fact, historians on digs and discover of ancient records all over the world have been able to blow this assumption right out of the water. Many of the forms of traditional games that we see today have been around the centuries, even as earlier since ancient Egypt. Time passes as well as the traditional ways of gaming for the children. As they keep themselves entertained, the generation of video consoles and touch screen are now at the forefront (Boyajian). Nowadays, highly advanced gadgets packed the markets and as time goes by, they are becoming more and more advanced. If once upon a time, the traditional games still can easily be seen played by village boys and girls, in rural or sub urban area. Rarely now, the situation are not the same when the village boys and girls are exposed to technology, to suit with the changes of era. So, where are the traditional games for the Malays? I often asking myself about this, and sometimes I asked my circle of friends, family whereby why it is hard to find one now? Are they also aware of it? Are they realizing the disappearance of our one of the most valuable cultural values too? Just like ââ¬Ëthe evolutionââ¬â¢ of society was imagined as a one-way transformation from tradition to modernity (Eichberg). Yes, we canââ¬â¢t deny modernization, but must the tradition being abandoned? Perhaps, not. Research Methodology and Analysis My real concern about the study is actually to investigate the Malay traditional games practices in classroom. The research methodology chosen for this study contain a number of selected gaming activities in classroom, loosely based on the research written by four researchers from different universities under the same disciplines. (1)Matthew Kam (Human-Computer interaction Institute, Carnegie Mellon University, USA, (2) Akhil Mathur and (3) Anuj Kumar both from Dhirubhai Ambani Institute of Information and Communication Technology, Gujarat, India, and (4) John Canny (Computer Science Division and Berkeley Institute of Design, University of California, Berkeley, USA. The title of the study is ââ¬ËDesigning Digital Games for Rural Children: A Study of Traditional Village Games in India. This is the best article Iââ¬â¢ve found to assist me in writing this study, as itââ¬â¢s quite hard to find related scholarly articles or journals about the study. Again, I am not to design a game, but I am investigating the appropriateness either the implementation of Malay traditional games in classroom is suitable to be applied during teaching and learning or not, in any subjects not specifically in Visual Art Education subject. Conducting the study means that I am finding the best methods and relevant ideas for teachers to apply it in classrooms. Mixed method of quantitative and qualitative case study approach is used for the investigation. The intention of this study is to exemplary the research methodology adopted for the study, which is a case study design. According to Merriam states that case study is ââ¬Å"often the best methodology when understanding is sought in order to improve practiceâ⬠(as cited in Zeyad ). Case study investigations ââ¬Å"can explain the reason for a problem, the background of a situation, what happened and whyâ⬠. A case study designed is employed to gain an in-depth understanding of the situation and meaning for those involved. The interest is in discovery rather than confirmation (as cited in Zeyad ). At the first place, I thought descriptive design is the best and safer way for doing research, but after gone through few steps ahead my research, I found that case study is the best to carry mine. Besides exemplary the case research done by (Kam et. al ), I also had conducted a preliminary investigation called pilot study as well as the literature survey. The pilot study is pointed to the process of inducting theory using case studies- from specifying the research questions to reaching closure. Besides carried out as a trial study, this pilot study also assisted me in testing the feasibility, reliability and validity of the design. I then selected a number of samples to carry out the pre-test, or in easier words to play the Malay traditional games inside a classroom before the actual investigation is done. I then used the information gathered in pilot studies to refine or improve my research or evaluation procedure being piloted before it is used on a larger scale. This internal pilot study was established through a variety of ways (1) I had approached school directly via headmaster or teachers or management itself to seek permission on conducting the small scale research internally, (2)I had work ââ¬Ëin partnershipââ¬â¢ with the students and interested teachers in contributing to the research, and (3)I drew on personal and professional contacts to set up projects with colleagues who are already aware of game-based learning specifically in traditional and digital ways. Clearly, implementing a game in a teaching and learning session is risky. Either the learning objectives can be achieved or it can be left undone. To design a game that combining a traditional game and completely match the understanding of students while playing, good data collection methods will be more culturally meaningful to rural students. Although I am not designing the game, but at least I am already have in my mind that traditional games might not be playing in traditional ways only, but we can suit with the current modernization. It just how creative the teachersââ¬â¢ are, to add up some spice in their teaching methods. I conducted an initial focus group interview for the student during the pilot study. I asked the participants to recall the everyday games that they love to play for us to videotape. I got a tremendous response from the participants saying their favorite everyday games, including both traditional and digital games. From the feedback, I hypothesized that they still know the Malay traditional games is still exist. I then conducted four methods of data collections which are (1) combination of semi-structured and unstructured interviews, (2) participant observation, (3) follow-up questionnaires and (4) collection of documents with the participants. All gathered information will be recorded for transcribing in data analysis. By using the different methods of data collections, a cross check data will assist in interpretation of data gathered later. Generally for semi-structured and unstructured interview, close-ended and open-ended questions will be asked in order to allow the participants to create options for responding on the current research topic. Participants can also voice their experiences and perspectives on the research area without boundary. They are free to talk and voice out their opinion in order to make the session is more fun, interactive and meaningful. The participant observation will allow me to role as the participant observer during the activities being held. But the observational roles can be changed later to suit with the activities conducted. Additional data came from the participantââ¬â¢s responses to follow-up questionnaires developed specifically to obtain answers to new questions raised after the initial interview data had been analyzed. These follow-up questionnaires were also used to clarify initial answers and verify interview findings. Public and private records will be a good source of text data in assisting the study. Permission was obtained before using the documents.
Monday, August 5, 2019
Altruism
Altruism Altruism occurs when one individual, while helping others, selflessly incurs a danger to themselves decreasing their chances of survival Sherman (1977). Two theories develop from altruism, kin selection theory and the theory of reciprocal altruism. Kin selection theory of altruism argues that altruism was developed to increase the survival of relatives Hamilton (1964) and that acts of altruism should be directed towards family rather than non-relatives. (Trivers, 1971; Cosmides Tooby 1992) argued that the theory of reciprocal altruism is infact long-term cooperation and the assistance that is given at the time will be reciprocated another time in the future. Therefore, it is necessary to remember who has helped them before and not offer any assistance to those who have failed to reciprocate. For this theory to be successful it also requires a somewhat stable group as short term, migrating members may not be able to upkeep the promise to perform the required act at a later date. The theories of kin selection and reciprocity, although seemingly different are not incompatible. Sadly, altruism does not always happen. Environmental factors play a very large part in whether an individual will engage in acts of altruism. Socialization, modelling and reinforcement play a key role in promoting pro-social behaviour and attitudes Eisenberg Mussen (1989); Janoski et al. (1998). When children are exposed to models of kindness and helping, be it from television or from others around them, they are more likely to put the welfare of humans and other animals above their own Sprafkin et al (1975). Television programmes that show these acts influence a strong positive effect on the viewers pro-social behaviour Hearold (1986). The norm of reciprocity and the norm of social responsibility are especially relevant to helping behaviour (De Creamer van Lange, 2001; Miller at al., 1990). The norm of reciprocity that we should return the favour when someone treats you kindly and the norm of social responsibility expects that we should help others and contribute to societys welfare. When we live by these norms we are reinforced with praise and when we do not we feel guilt and receive disapproval. In society we also notice when others receive praise for adhering to these norms. As humans get older, pro social norms, morals and values are internalized and form strong self reinforcements like pride and satisfaction to maintain pro-social behaviour even when positive reinforcement is not available. Studies by Eisenberg Valiente (2002) confirm that socialization matters as children are more likely to act pro-socially when raised by parents who have high moral standard and are warm and supportive encouraging their chi ldren to feel empathy and to ââ¬Å"put themselves in other peoples shoesâ⬠(Janssens Dekovic, 1997; Krevans Gibbs, 1996). Beliefs about why and when to help have cross cultural differences such as the study done by Miller (1990) who found that Hindu children and adults in India have the belief that one has a moral obligation to help friends or strangers no matter if the situation is mild or serious. When compared to the Indias Hindus way of thinking, American children and adults differ in their view and feel less obligated to help and regard as more of a choice Eckensberger Zimba (1997). Most pro social acts are done with the expectation of a reward of self reinforcement or a form of reciprocity but humans are capable of committing a selfless act of aiding someone without concern for ones wellbeing, an act of altruism. C. Daniel Batsons empathy altruism hypothesis suggests that altruism does exist and is caused by empathy which is the ability to put oneself in the place of another and to share the emotions being felt by that person (Batson, 1991; Batson et al., 2002). In an experiment conducted by Batson et al (1981) female students empathy for another female who was an accomplice to the experiment was increased and decreased by leading them to identify and believe that her values were similar and dissimilar to their own. The experiment is consistent with the empathy altruism hypothesis showing that high empathy participants were most likely to voluntarily change places but is it people reacting out of pure virtue of empathy or is it to avoid the guilt that may plag ue them for not interfering. The negative state relief model suggests that high empathy cause us to feel distress when we learn of others suffering and by helping them relieve their own stress it reduces their personal stress making their actions non altruistic (Cialdini et al., 1997). The term ââ¬Å"safety in numbersâ⬠doesnt translate well in emergencies and help the victim as the more people present encourages each person not to help because of social comparison or diffusion of responsibility and is more likely to occur when the bystanders are strangers and not kin or friends of the victim Latanà © Rodin (1969). Factors that explain why people may be helpful in some situations but not others. We are more likely to help when we are in a good mood (Salovey et al., 1991). Pre-exisiting guilt when were feeling guilty about something weve recently done increases helping Regan et al (1972). Even though feeling guilt and being helpful are two different actions guilt helps increase our likelihood of assisting others. Also when there is a model to follow such as someone helping a motorist or giving blood, this act increases social behaviour (Sarason et al., 1991). When we are not under pressure, have extra time and not in a hurry we help more. Factors that show why some people may receive help more than others: Similarity A person is more likely to help and identify with the victims situation when the victim things similar to them such as dress, attitudes and nationality (Dovidio, 1984). Gender Women and men are equally likely to be helped by female bystanders but women are more likely to receive help more than men when aid is from a male bystander (Eagly Crowley, 1986). Perceived Responsibility When someone is in need of help and their situation is viewed as something caused by factors beyond their control, they are more likely to receive help such as people who have been affected by a natural disaster versus homeless people who are perceived to be unwilling to work (Blader Tyler, 2002; Weiner, 1996). Lerner (1980)s just world hypothesis suggests that people believe that the world is a just place and the rule of karma prevails. They perceive that people get what they deserve and deserve what they get. These beliefs have the effect on some to conclude that persons who have misfortunes such as being raped or contracting AIDS deserve their fate (Ford et al., 1998; Wyer et al., 1985) thereby justifying why they shouldnt help the individual as there is no responsibility to help. A way to increase Pro-social Behaviour is through ââ¬Å"mandatory volunteerismâ⬠which is used in the academic and corporate world. Participants increased volunteerism in later life from these acts are not consistent as seen in research done by (Janoski et al., 1998;Stukas, 1999). Their research show that the outcome depends on personal rewards that the volunteers will receive and the awareness of human needs. A second approach which is consistent to the social learning theory is the exposure of pro social models to people. This is used to promote blood drives and increase donations (Sarason et al., 1991). When feelings of empathy are established and people are properly socialized will increase the chances of those people helping others Eisenberg (2000) as well as those who feel a close connection to their communities will feel socially responsible to help others Clark, M (1978). If society is educated and exposed to helping models and information, bystander intervention may be decreased and the tendency to help others in an emergency, increased Beaman, A.L. et al (1978).
Sunday, August 4, 2019
Grandpa :: Personal Narrative Profile
Personal Narrative- Grandpa Routinely pushing play on the answering machine, as I do every time I get home, I was about to hear the words that would forever change my life. The sorrow and agony in her voice gave away the horrifying news I had been regretfully waiting. My heart sank as I sat and reflected on what had happened. Since I was a little kid, my grandpa, Howard Scheuster, has always been a role model in my life. He was an intelligent man, loyal Christian, prominent family leader, and hard worker, thus I had many reasons for looking up to him my whole life. My grandpa was a victim of the affects of Lymphoma cancer for thirteen years. Ever since I remember knowing my grandpa, he has had cancer, but I would have never known it. When looking back at my grandpa, I remember an avid fisherman, fanatic cigar collector, Chicago White Sox follower, and jazz lover; but possibly the aspect of him I remember most was his many simple, yet captivating stories about his past. My favorite of these stories had to be the descriptive flashbacks of how he had met my grandma and all the romantic, exciting jazz clubs they had spent there weekend nights at. During the last summer of my grandpa's life, I was fortunate enough to spend more time with him than ever before. Unaware of what the future would bring, I guess I just hoped and thought that my grandpa would be fine and healthy forever. Unfortunately, my grandpa began to slip, and various treatments, such as chemotherapy, tragically failed. My grandpa soon lost his appetite, something I thought my grandpa would never lose, because he was such a food lover. His body frame began to shrink, and his bones began to show. Although in much pain and helplessly attached to his bed, my grandpa was always in good spirits, and always had a joyful smile on his white, bearded face, which is one thing I will never forget about his character. Upon returning from Grand Junction, I proceeded to check the messages. Pushing play, I heard my grandma's voice; the sorrow and agony in her voice gave away the horrifying news I had been regretfully waiting. My heart sank as I sat and reflected on what had happened. My grandpa had passed away, and it would not sink in for many days just how much I would miss him and how much I loved him.
The Power Of One :: film essay
The movie was about a boy that wanted every one to come together to understand each other better and for them to have equal rights. P.K was a boy that was thought about many things on the people he was thought by his mother about England and by nanny about the Zulu. When P.K. was a small boy he went to a boarding school for the Afrikaans. He was treated bad he even almost got killed by Jaapie Botha. When he got out of the school he went to live with Doc a friend of his grandfather. Doc goes to jail because he failed to register when he entered the country since he was coming form Germany; P.K. went with him too, to jail. Their he learned to box he was thought by Geel piet a black prisoner that new how to box, as P.K he became more of a boxer. When he got out of jail he went to box at a gym. He went to school. One day in a boxing match P.K fell in love with a girl called Maria Maria's. Maria was Afrikaner and wasn't aloud to date a British boy. They started to go out then decided to get married but that never happened because Maria got killed. P.K. and his friend were teaching the black how to reed and right and that was illegal Maria was teaching too. The Afrikaner army came in and prohibited the school and that started a fight. Maria was running towards P.K. when one of the troops smashed a chair into Marias face and she died. P.K then left because he was searched by the Afrikaners that wanted him. So he left towards Alexandria. The troops were looking for P.K. and could not find him. The troops killed any black person they could see. Jaapie Botha found P.K and he was going to kill P.K but one of P.K.'s friends killed Jaapie Botha. They both escaped from the Afrikaners. There is a lot of south African history in this video because it shows what happen to black people and the British and how they were treated un equal to the Afrikaners. They were all different but that did not mean they had to be treated this way. They were punished by the police real hard for any little insignificant thing. It also shows how they believed that separation was the right thing when it rely wasn't.
Saturday, August 3, 2019
Essay example --
Fetal Alcohol Syndrome through Minority Populations Prevalence of this problem is to understand if there is a safe or acceptable level of alcohol consumption for pregnant women and to understand the role of culture with these issues. Culture refers to a scheme of living in a particular environment that have evolved among a particular group of people and transmitted within and between generations. Darwin believes that environmental pollutants cause epigenetic changes natural selection or survival of the fittest to the genetics shaping human pregnancy and the risks of babies developing diseases in the next generation. Ones we learn to see culture as dynamic rather than static we will understand the ecological context. Watson and Bandura hold similar philosophy, at best, conceptualized culture as a tool kit from which strategies for action drawn from specific purpose, poverty (Sigelman & Rider, 2013, 2009). There are several reasons for the uneasiness evoking cultural explanations, first being, to those who construe culture as a distinctive product of a particular group of people, culture can be described and interpreted because such explanations cannot be considered objective. Second, conceptual, and methodological issues that confront scientists who are will to consider culture as an explanatory variable. It is difficult to define culture, conceptually and operationally, even when its different components. Disaggregated into it is various components. Even when precise definitions are possible, social variables operate in a highly complex context, often interacting with a host of other influential variables such that it is difficult to isolate is effect. Finally, there are cultural sensitivities to consider. A search fo... ... alcohol dependence: Obstetricians and gynecologic implications, 496. (2011). Reaffirmed 2013. Retrieved January 13, 2014, from http://www.acog.org/Resources_And_Publications/Committee_Opinions/Committee_on_Health_Care_for_Underserved_Women/At-Risk_Drinking_and_Alcohol_Dependence_-_Obstetric_and_Gynecologic_Implications Hand, L. (2013). Fetal alcohol syndrome:Prevalence high in child care systems. Retrieved January 13, 2014, from http://www.medscape.com/viewarticle/810622 May, P. A., & Gossage, J. P. (2001). Estimating the prevalence of fetal alcohol syndrome: A summary, 25, 3, 159-67. Retrieved January 15, 2014, from https://login.libproxy.edmc.edu/login?url=http:/search.proquest.com.libproxy.edmc.edu/docview/222393485?accountid=34899 Sigelman, C. K., & Rider, E. A. (2013, 2009). Life-span human development (7th ed.). Belmont, CA: Wadsworth, Cengage Learning.
Friday, August 2, 2019
A Society Without Culture Is As Good As Dead Essay
This essay attempts to discuss, with examples, the topic which says, ââ¬Ëa society without culture is as good as deadââ¬â¢. Carefully evaluated, the subject entails that culture is of great relevance and value to society. In this vein, the essay shall first examine the meaning of the term ââ¬Ëcultureââ¬â¢, and then outline the significance of culture to any given society. A conclusion shall be presented at last. In the first place, there is no universally acceptable meaning of the word culture. Different people from different lifestyles have advocated for various theoretical interpretations. Anthropologists hold the view that culture has something to do with the patterns of behavior and thinking that people living in specific social groups learn, create, and share. Experts have categorized these as customs and beliefs, art, way of life and social organization of a particular country or group of people. However, many experts agree that in its totality, a peopleââ¬â¢s culture encompasses their beliefs, rules of behavior, language, rituals, art and technology, styles of dress, ways of producing and cooking food, religion, political and economic systems. All in all, these can be broken into two major groups namely the material culture and the non-material culture. However, a common practice is to divide all of culture into four broad categories: material, social, and ideological with the fourth category, the arts, sharing characteristics of both material and non-material culture. The material culture includes products of human manufacture, such as technology. The non-material culture pertains toà peopleââ¬â¢s forms of social organization ââ¬â how people interact and organize themselves in groups. According to Anchor (1990), the non-material culture includes peopleââ¬â¢s perceptions on value, beliefs, and commonly held ideals. Both the material and non-material culture may contain some aspects of the art culture including some activities and areas of interest such as music, sculpture, painting, pottery, theatre, cooking, writing, and fashion. The economic system is a very important notion in societies made of material cultures. All societies produce and exchange material goods so that people can feed, clothe, shelter, and otherwise provide for themselves basic needs. In most material cultures, anything that can be attached to the means of production is prioritized. Thus, when carrying out studies on the material culture of a particular society, Anthropologists look at several aspects of peopleââ¬â¢s material culture including the pattern of subsistence; the ways in which people exchange goods and services; the kinds of technologies and other objects people make and use; and effects of peopleââ¬â¢s economy on the natural environment. The aforementioned four are the major tenets of a material culture as defined in modern social groups. How advanced one material culture is determines even its levels of development. This is evidenced by itself in that the culture of any given social group defines the level of development that has been attained by that social group. Another value of the material culture is that it provides the form of exchange. Generally, it is a tradition in any society whether big or not to exchange goods and services with each other through appropriate exchange systems. In Luapula Province for example, money is not the only form of exchange, but people can use other valuable products including food stuffs, clothes, and fishing equipment to exchange with fish. On the other hand, contemporary industrial societies have organized markets for land, labor, and money, and virtually everything is a commodity. People buy and sell goods and services using money. This form of economy, known as capitalism, is typical of the pre-modern Zambian culture. As shown above, a material culture of every society or social group has a system of exchanging goods and services. Pre-historical man developed a system of exchanging goods and services quite different from the present. Today people from different regions are able to exchange goods and services through the exchange aspects of their cultures. However, it is important to note that the culture plays aà very important role in shaping the exchange system of any social group and that the nature of the exchange system determines the rate of development of that cultural group. Apart from the afore-mentioned, material culture also has a hand in the development of the use of a particular type of technology. In most primarily agricultural societies in Zambia, people build sturdy houses of sun-dried mud bricks and grass-thatched roofs, wooden beams, or quarried stone. In large industrial and commerce-based societies, most people live in wood-frame or brick houses and apartment buildings with plumbing, supplies of electricity and natural gas, and telephone services. Much of the material culture in these societies consists of mass-produced goods created through industrial production, Sowell, (1996). A great deal of food and clothing are produced in this way. The variety of common household technologies includes televisions, stereos, microwave ovens, electric kettles and irons, computers, etc. Apart from the material culture, the non-material culture also has a great role to play in the development of a given people, social group or society. Focusing on those aspects of the non-material culture that help people of any given society to get organized, the non-material culture varies from simple to complex societies. People commonly organize themselves according to bonds by kinship and marriage. Important factors in family, work, and political relations include age and gender. The other factor that makes the non-material culture different from material culture is the notion on ideologies. In every society, culturally unique ways of thinking about the world unite people in their behavior. Ideology can be broken down into at least three specific categories: beliefs, values, and ideals. Many people rely on religion, systems of belief in the supernatural (things beyond the natural world), to shape their values and ideals and to influence their behavior. Beliefs, values, and ideals also come from observations of the natural world, a practice anthropologists commonly refer to as secularism. In Zambia, since the pronouncement that Zambia is a Christian nation, religion is becoming a very important aspect of the non-material culture. Religion allows people to know about and communicate with supernatural beings ââ¬â such as animal spirits, gods, and spirits of the dead. Religion often serves to help people cope with the death of relatives and friends, and it figures prominently in most funeral ceremonies. In the same way, visionaries and healers known as shamansà receive stories from supernatural beings and later recite them to others or act them out in dramatic rituals, Taylor (1996). Culture plays a very important role in the development of any given social group. As a way of life for a given social group, culture shapes the development of any given social aspect. One such an area is communication by symbols. According to Archer, (1996), humans are of a nature in many ways to use symbolic communication. The ability to communicate with and understand symbols is one aspect that qualifies people to have a culture. Moreover, communication is a vital component in the development of a particular country. For example, in Zambia just like in many other countries, colours on the national flag instill a spirit of patriotism among citizens. Similarly, language allows people to develop complex thoughts and to exchange those thoughts with others. Language and other forms of symbolic communication, such as art, enable people to create, explain, and record new ideas and information. In this day and age a great deal of arithmetic is expressed or communicated through symbols, enabling a flexible way for people to communicate even very complex thoughts with each other, for instance in the construction industry. Among several benefits that come with the starting of culture is self-identity. Self-identity usually depends on culture to such a great extent that immersion in a very different culture ââ¬â with which a person does not share common ways of life or beliefs ââ¬â can cause a feeling of confusion and disorientation or culture shock. Sharing culture enables people to cultivate a spir it of unity. Members of a society who share culture often also share some feelings of ethnocentrism, the notion that oneââ¬â¢s culture is more sensible than or superior to that of other societies. Ethnocentrism contributes to the integrity of culture because it affirms peopleââ¬â¢s shared beliefs and values in the face of other, often contradictory, beliefs and values held by people of other cultural backgrounds. Cultural exchange can provide many benefits for all societies. Different societies can exchange ideas, people, manufactured goods, and natural resources. Such exchanges can also have drawbacks however. Often, the introduction of aspects of another societyââ¬â¢s culture can disrupt the cohesive life of a people, Archer (1996). For example, the introduction of consumerism into many small societies has led to what anthropologists refer to as cargo cults. In cargo cults, people focus much of their religious energy and time on trying to magically acquireà commercial goods. Accordin g to a good number of experts, education has been a vital component of human civilizations. Today, policy makers and other concerned parties have woken up to the fact that education is crucial to the development of any nation. People are not born with culture; they have to learn it. For instance, people must learn to speak and understand a language and to abide by rules of a society. In many societies, all people must learn to produce and prepare food and to construct shelters. In other societies, people must learn a skill to earn money, which they then use to provide for themselves. Culture helps human societies survive in changing natural environments, Sowell, (1996). By enabling people to develop new technologies and learn how to subsist on new environmental conditions, people are empowered to survive. As a matter of fact, cultural adaptation has made humans one of the most successful species on the planet. Through history, major developments in technology, medicine, and nutrition have allowed people to reproduce and survive in ever-increasing numbers. The global population has risen from eight million during the Ice Age to almost six billion, Hall (1999:45). In conclusion, I remain of the opinion that culture depicts the way of life for any given social group. It covers all aspects of the human life including symbolic aspects, art, technology, ideologies among others. However, it is common tradition for experts today to categorize culture in terms of material and non-material culture. The material culture can be much closely linked to the means of production or earning a living or livelihood that has been adopted by a given people. The non-material culture has something to do with the beliefs, customs, norms, and other important non-material aspects of a peopleââ¬â¢s culture the society has adopted to ease the process of communication or cooperation. Culture is important for the development of any nation. It is common among anthropologists today to distinguish between developed and developing nations just by studying some aspects of the culture to that nation. Culture defines the means of production, type of technology and innovation among others. Culture is important if a given society should uphold those aspects of culture it considers to be working even for future generations. The shared aspect of culture enables people in the same society to share among other things, skills, norms, customs, and beliefs. Furthermore, while people biologically inherit many physical traits and behavioral instincts, culture is sociallyà inherited. A person must learn culture from other people in a society. Culture is also adaptive. People use culture to flexibly and quickly adjust to changes in the world around them. Indeed, as can be noted from the above discussion, a society without culture is as good as dead. REFERENCES Anchor, J. (1990), An Examination of Cultural Influences on Behavior and nonverbal Communication. Gold, Tie Cooperations. Archer, M. (1996), Culture and Agency: The Place of Culture in Social Theory. Rev. ed. Cambridge University Press. Hall, E. (1959), The Silent Language. Doubleday, New York: Wiley & Sons. Sowell, T. (1996), Migrations and Cultures: A World View, London: Basic Books. Taylor, G. (1996), Cultural Selection, London: Basic Books.
Thursday, August 1, 2019
Analysis of the Digital Audio Player Industry
Digital technology is major breakthrough continues to grow in a fast pace. Several technology firms have explored on the potentials and opportunities of venturing to digital technology. Among digital innovations, digital music players are regarded as the most dynamic. This observation is evident in the growth of these gadgets in terms of sales and production. The digital music industry has established its presence and is becoming an influential economic booster. In addition, the influx of digital music players in the market suggests the positive demand among music consumers. Moreover, the clients being served by digital music players have expanded. Aside from music enthusiasts, digital music players are being used by various segments of the market that includes students, schools, public institutions, and even commercial organizations. II. Issues and Concerns The features of digital music players are the main reasons why players have gained market recognition. Digital music players are portable and require less space. Flash disk players are handy and can be carried to any points. Hard disk players are simply inserted in computers. Consumers are freed from the usual hassles experienced when buying similar products. In addition, digital music players only require small batteries to function. Unlike other gadgets, these players can be played even in far-flung areas. Digital players also come in varied memory sizes. Users who prefer more songs in their players can acquire players with high memory. Aside from those functions, flash disk players can be used to save documents and other important files. Although digital music players are created out of advance technologies, these gadgets are still considered as cheap. Digital music players cost less and are maintained easily. Before, music lovers prefer collecting compact discs of their favorite songs. The existence of digital music players eliminates the idea of stacking the discs in shelves. Instead, music enthusiasts can just collect their chosen music and store in the player. It saves space and reduces the financial burden of users. Moreover, consumers can simply collect more songs through the players without buying more discs. Some digital player makers offer free songs through their websites. Digital music players are one of the most hyped gadgets in the market. Every digital music player maker ensures that their products are well exposed in various target points. These companies have enough resources to fully advertise their new products. The most common form of promotion is through television and print. These makers see to it that their digital music players are well covered by media outlets. Another method of advertising the players is through the Internet. Product websites have been created by these makers to provide information and after sales support. Among the music gadgets available in the market, digital music players have a reputation of adding personal touch. Other music gadgets only include limited songs. But the songs in digital music players are preferred by the users. This is an important aspect that has driven digital music players to success. The players are user-friendly and consider the choice of the users. Digital music players are more than just gadgets but are also personal preference. Despite recent success, the digital music player industry has pressing concerns that are needed to be resolved. The most evident issue in the industry is the emergence of knock-offs. Some individuals and groups are destroying the credibility of digital music player makers by producing their own fake versions. Piracy is a major concern that has affected the industry for years. These fake versions are sold cheap in the market. Consumers who lack the knowledge on authentic digital music players end up buying knock-offs. As a result, users of fake players experience malfunctioning of gadgets. Competition is a positive aspect of the industry. The definition of competition changes when an alternative music player comes into the picture. As digital music players were emerging, there were few who warned the makers about Appleââ¬â¢s version. After the iPod was launched, digital music player makers noticed the decreasing market share of their products. The presence of the iPod is an obstacle in the industry. The Apple gadget has successfully replaced digital music players as the primary music gadget. There are worse news for digital music player makers as the iPod continue to improve its features. III. Recommendations The strategies of digital music player markets have to evolve on product development, marketing and piracy. Manufacturers have to improve the research base to determine possible changes in their current players. The development has to embrace the movements in technology and consider the preference of the users. Continuous monitoring of competitor performance is also important. This will allow makers to develop better players. In marketing digital music players, manufacturers have to define their targets. Despite iPodââ¬â¢s ascendance, it is still dubbed as expensive. This means that a great portion of the market can only afford other music players. Makers have to focus more on the lower earning bracket of the market. Because these consumers have no resources to purchase an iPod, then a digital music player is the best alternative. The marketing initiatives of digital music makers have to emphasize on the gadgetââ¬â¢s reputation as a low cost option. It is important for digital music player manufacturers to fight piracy. The most effective way to limit its effects is to a rigorous information campaign. The digital music player makers have to ensure that consumers are aware of the original players and knock-offs. Government policies will also help the industry in solving piracy. Laws on intellectual property rights and prosecution of violators are possible steps for the government. Finally, the continuous public support for authentic digital music players have to be sustained. Conclusion It is undeniable that the digital music industry will remain upbeat. Users keep on growing and product development is a priority among makers. Digital music players are also being exposed to other markets. But there are concerns that have to be resolved. The iPod is still the main competitors of the industry. Piracy persists and damages the reputation of digital music player makers. The way to overcome these adversities requires the participation of the industry and its stakeholders. The possible courses of action involve aggressive information drives, accurate market targeting, and legislations to challenge piracy. References Harvard Law School, (2000), Digital Music: Problems and Possibilities, Date accessed: 10 November 2007, from: < http://www.law.harvard.edu/> MP3 Players, the Basics and History, Date accessed: 10 November 2007, from: < http://www.mp3playerlimelight.com/> USA Today, (2005), Firestorm rages over lockdown on digital music. Date accessed: 10 November 2007, from: > http://www.usatoday.com>
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